![]() This page primarily functions as a Clan Identification & Contact Center. This creates a two tier system of membership, where the Clans not only look after their own group, but also look to protect the best interest of the Alliance as a whole, which means defending Clan B as well, and vice-versa for Clan B protecting Clan A. Sometimes, during the peace process, they form Alliances, where the two or more Clans group together, thus uniting their causes. When rival Clans clash, they often eventually come to a truce/ceasefire, formally ending offensive operations against each other. Sometimes bad apples misrepresent the Clan, and can establish a bad image for the organization as a whole. ![]() If they are formed just to defend each other, and won't attack unless provoke then that is what they do. So if a group is formed solely to attack other players, then that is what that group will do. ![]() Each Clan reflects the policies in which the leadership establishes for initial and continued membership. Often, non-members can have very positive interactions with Clan members, such as: Freely giving non-members deposit territory allowing a non-member to attack an intentionally vulnerable resource container (to transfer resources) assistance in depleting higher level rogue defense forces, to allow the non-member to destroy the containers and command centers easily, and so on. Understand that these Clans are not ALL necessarily hostile. This makes it very difficult for players who do not belong to any group, to gain deposit territory, or even retaliate against a Clan member who attacked them first. It can also lead to non-members joining a per-existing Clan, or just relocating to another sector. This is what leads to sector wars between rival Clans. Often, due to harassment from a dominant Clan, non-members form their own Clans specifically to fight back, and protect themselves from the other Clan(s) thus repeating the process. They just should be aware that their game can become non enjoyable, due to harassment from a large group of people. Non-Members are not "required" to comply with dominant Clan rules, and can play the game however they please. So for example, Clan A says "Nobody is allowed to attack the bases or deposits of Clan A members, without express permission from Clan A leadership otherwise face seven rules) not allowing a non-member to leave, without being attacked. This can happen by intimidating non-members (whom can be members of other Clans as well) into compliance, through threats of consistent base destruction, or surrounding their base with platoons (This is jailing which is against W.C. This means, if Clan A has members that make up 80% of the bases in that sector, they have the ability to control the actions of the other 20%. Often, the largest and most dominant Clan in a sector, set the unofficial rules for what is and is not acceptable in-game behavior. Although the clan name may not be visible in players' name, they MOST often identify themselves with "Badges" that are unique to that Clan, and are usually circular images edited onto the players' profile picture. These Clans exist in many, if not all, Sectors on the World Map of War Commander. Clan efficiency is gained through effective communication amongst each other. Their purposes can vary from that of protection of group members in a defensive manner, offensive manner, territory control, or a hybrid of all three. ![]() Clans, Guilds, and Alliances in the online gaming community are groups of people who come together under a group title.
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